Théo Garnot, known as Ogarno, is a French infinite zoom artist creating zoom art and infinite drawing videos for brands. Every world is drawn by hand, then filmed in one continuous dive that never cuts.
Third season in a row with Formula 1. Twenty-four races, every title fight, no cut: the camera dives from one Grand Prix into the next until it lands on the championship.
See the project →It's a single continuous shot that dives from one hand-drawn world into the next, without ever cutting. Every scene is a real drawing, made at a resolution that holds up however far the camera travels into it. You'll also see it called zoom art, infinite drawing, pinch-and-zoom or zoom illusion — same thing, and all of it drawn by hand rather than generated.
Because the shot never resolves. There's always another world coming, so people stay to see where it lands — and then rewatch to catch the details they missed. That's retention, replays and shares in one format, and it's why the films travel well beyond the brand's own audience.
What the film has to say, where it runs, and where the brand sits in the dive.
The camera's full path in rough sketches. Story and art direction are both decided here, together.
Every scene drawn by hand, at a resolution that holds up at any zoom level. The longest stretch.
The dive recorded as one continuous take, with the pacing tuned to the platform.
Sound sync, colour grade, then the vertical master, a 16:9 version and the formats your channels need.
What moves the number: the number of scenes and how complex they are, the usage rights you need, and how tight the deadline is. Paid media is +10% of your media spend. Send the brief and you get a quote within 48 hours.
A single continuous shot that dives from one hand-drawn world into the next, with no cuts. Every scene is a real drawing, and the camera never stops moving forward. Also called zoom art, infinite drawing, pinch-and-zoom video or zoom illusion.
Two to six weeks from brief to delivery, depending on the number of scenes and how complex they are.
Most brand films are priced per scene — it depends on how many scenes you need, how complex they are, the usage rights and the deadline. Send a brief and you get a quote within 48 hours.
Yes, and that's usually the point. The brand can be the destination the camera lands on, a detail you only catch on the second watch, or the world itself.
The master is drawn vertical-first, because that's where the format lives. A 16:9 version comes with it, and other formats can be exported for your channels.
Yes. The same drawn world can become a playable web experience where the audience pinches and scrolls through it themselves, in the browser with no download. Betclic and Patreon were built that way.
One email with your brand, timing and where it will run is enough.
ogarno@fojow.com→Théo Garnot, known as Ogarno, is a French infinite zoom artist creating zoom art and infinite drawing videos for brands. Every world is drawn by hand, then filmed in one continuous dive that never cuts.
Third season in a row with Formula 1. Twenty-four races, every title fight, no cut: the camera dives from one Grand Prix into the next until it lands on the championship.
See the project →It's a single continuous shot that dives from one hand-drawn world into the next, without ever cutting. Every scene is a real drawing, made at a resolution that holds up however far the camera travels into it. You'll also see it called zoom art, infinite drawing, pinch-and-zoom or zoom illusion — same thing, and all of it drawn by hand rather than generated.
Because the shot never resolves. There's always another world coming, so people stay to see where it lands — and then rewatch to catch the details they missed. That's retention, replays and shares in one format, and it's why the films travel well beyond the brand's own audience.
What the film has to say, where it runs, and where the brand sits in the dive.
The camera's full path in rough sketches. Story and art direction are both decided here, together.
Every scene drawn by hand, at a resolution that holds up at any zoom level. The longest stretch.
The dive recorded as one continuous take, with the pacing tuned to the platform.
Sound sync, colour grade, then the vertical master, a 16:9 version and the formats your channels need.
What moves the number: the number of scenes and how complex they are, the usage rights you need, and how tight the deadline is. Paid media is +10% of your media spend. Send the brief and you get a quote within 48 hours.
A single continuous shot that dives from one hand-drawn world into the next, with no cuts. Every scene is a real drawing, and the camera never stops moving forward. Also called zoom art, infinite drawing, pinch-and-zoom video or zoom illusion.
Two to six weeks from brief to delivery, depending on the number of scenes and how complex they are.
Most brand films are priced per scene — it depends on how many scenes you need, how complex they are, the usage rights and the deadline. Send a brief and you get a quote within 48 hours.
Yes, and that's usually the point. The brand can be the destination the camera lands on, a detail you only catch on the second watch, or the world itself.
The master is drawn vertical-first, because that's where the format lives. A 16:9 version comes with it, and other formats can be exported for your channels.
Yes. The same drawn world can become a playable web experience where the audience pinches and scrolls through it themselves, in the browser with no download. Betclic and Patreon were built that way.
One email with your brand, timing and where it will run is enough.
ogarno@fojow.com→