Since 2021 I've been drawing a single world with no bottom. Rooms open into paintings, paintings open into cities, cities open into an object sitting in another room. There was never a plan for where it would end, because it doesn't.
It's still there, and you can still explore it.
Explore the gallery → (opens on Endless Paper — pinch or scroll to dive)
An infinite zoom you steer yourself. Instead of a film where the camera decides, you hold the camera.
People call this zoom art, infinite drawing, endless zoom or pinch-and-zoom. Same technique as the brand films — Formula 1, Ubisoft, Disney — except here nobody drives but you.
The find-it city — a crowd where hundreds of tiny scenes happen at once, many suggested by viewers over the years.
Rooms inside frames — every painting on a wall is a real place you can enter.
Corners drawn in one evening, next to corners that took weeks.
No visible seams. That's the whole craft. If you find one, it's a mistake.
Everything hand-drawn in Procreate, assembled on an infinite canvas in Endless Paper. Nothing generated — an AI can invent an image, but it cannot hold one coherent world across twelve levels of zoom.
The gallery isn't finished — it's becoming something else. It's being built into a game: a world you don't just zoom through but move around in, with things to find and reasons to come back. The gallery won't be the game. It will be a room inside it — four years of drawing, kept as it was, somewhere in there.
No date, no name to announce yet.
Yes. In the browser, no account, no download.
Yes — pinch to zoom. It's the nicest way in.
No.
No. Hand-drawn in Procreate, assembled in Endless Paper.
It's being folded into something bigger. The version online stays explorable in the meantime.
Yes, that's the playable version of the format. ogarno@fojow.com
Théo Garnot, known as Ogarno, a French infinite zoom artist based in Paris.
One email with your brand, timing and where it will run is enough.
ogarno@fojow.com→